Category: Games
- A Treatise on Thunder 31 August 2026
A cross-cultural study of thunder, its gods, rituals, artefacts, and beliefs, drawn entirely from the historical and ethnographic record and structured as framing material for game-world building.
- The Thunderbook — A Guide to Using a Brontologicon as an Artefact in OSR Play 31 August 2026
A complete, drop-in OSR subsystem built from the historical brontologicon research.
- RETURN ON THE VENT HORIZON 31 August 2026
A derelict rescue mission built for a crew of 3–5.
- THE ABYSSAL GOSPELS 31 August 2026
A oner shot adventure module for Stellar Wind / Cepheus / Classic Traveller
- DEAD AIR 31 August 2026
A Wormwood Drift Adventure on Morkvald Requires the Wormwood Drift core rules. Built for a crew of 3–5, roughly one to two sessions at the table. Referee’s Briefing Somewhere on…
- WORMWOOD DRIFT 31 August 2026
A Rulebook of Grimdark Cosmic Horror Space Opera Version 0.1 Introduction Somewhere between the collapse of the Second Expansion and whatever comes next, humanity and its fellow travelers drift through…
- Vampire: The Masquerade and the Playable Vampire 11 August 2026
Structure, aesthetics, performance and psychologyin the afterlife of a role-playing game Thesis. VTM’s most consequential innovation was not a new vampire costume but a new cultural procedure: it converted the…
- DEAD OF WINTER AT ASHMORE COURT 19 April 2026
The branch line from Exeter to Devonport runs through this country, through the market towns and the agricultural villages and the moorland that rises between them. Tonight, the 7:15 from Exeter has developed a fault..
- The Chalk-Mother’s Toll 19 April 2026
The Chalk-Mother’s Toll A Folk Horror Scenario for Call of Cthulhu (1930s) This adventure takes place in the South Downs, Sussex, during a heatwave in July 1934. The thin soil…
- The Plenty Below 19 April 2026
The Plenty Below – An Adventure A three-session campaign for Call of Cthulhu, 7th Edition — 2 to 5 Investigators Keeper’s Introduction The fens of Cambridgeshire are not natural. They…
- Sci-Fi Wonder ’22 7 November 2023
Behold our assembly of robotic champions and celestial vessels, each piece a homage to the epoch of space operas and interstellar epic
- TTRPG Overview 5 November 2023
In a fantasy RPG, the setting is typically a mythical world filled with magic, mythical creatures, and ancient civilizations. As a GM, you bring a unique perspective and creativity to the game, and have likely honed…
- Coding Zork-Like 8 July 2023
Zork is a classic text-based adventure game that was developed in the late 1970s and quickly gained popularity and became one of the most influential games in the adventure genre, laying the foundation for the…
- Python Tamagotchi – Class 2: Micro:bit 1 July 2023
he adaptation to the micro:bit hardware involved simplifying the variables, streamlining the game logic, and utilizing the micro:bit’s buttons, accelerometer, and LED matrix for user interaction and visual feedback
- Code: Tic-Tac-Toe 25 June 2023
Tic-Tac-Toe is a game of strategy, and skilled players can often force a draw by making optimal moves. It’s a popular choice for beginners to learn basic game-playing concepts and for AI algorithm development due to its…
- Python: Tamagotchi Class 24 June 2023
Egg cracks with new life, Watch it grow, time unfurls swift, Tamago and watch. Tamagotchi are virtual pets that originated in the 1990s. The term “Tamagotchi” is a combination of…
- Glorantha – Notes 19 June 2023
The history of Glorantha is rich and spans thousands of years, filled with epic conflicts, heroics, and grand quests.
- Minesweeper Project 11 June 2023
Developing a portable version of Minesweeper addresses the limitations of existing versions and offers players the flexibility to enjoy the game on their preferred platforms and devices
- The Pac-Man Project 10 June 2023
Pac-Man is a classic arcade game that has stood the test of time and has a strong nostalgic appeal. The proposed Pac-Man game aims to capture the essence of the original game while offering enhanced features and modern…
- Code for Solo Play 31 May 2023
Code can automate various aspects of the game, such as randomizing encounters, generating NPCs, resolving combat, or managing game mechanics. This automation saves time and effort by handling repetitive tasks.