← BACK TO THE CABINET SIMPLE RPG / RULES HUBCHAPTERSLABS

RULES // HD TABLES AND RANDOM ENCOUNTERS

Creatures

HD represents a creature\'s level and the number of d6 rolled to determine its HP.

Creatures deal damage based on their HD.

For Random creature encounters, roll 1d6 for type and 1d6 for the creature.

Apply a +/- modifier to change.

D1 Human Like

Human or human like creatures, distorted by temperament, size or predation.

2d6CreatureDescriptionHDActions
D1D1Human, Early HumanHuman, feral, unbalanced or with malign intent1
D1D2Goblin, Half-HumanTribal, Adapted for forest and underground11d6 HP
D1D3Hob GoblinSmart and organized, usually has a backup shield if one lost1
D1D4Berserker or BugbearDisadvantage on defense rolls when attacks.2
D1D5Ogre or GiantGives advantage on all CHA checks made against it4
D1D6Doppelganger or shapeshifterChange form in a moment, disadvantage against magic checks.3
D1D 6+1Succubus, Incubus or VampyreRare. 2 Claws or Fangs 1d6, Advantage on magic checks, immune to non-magic weapons, level drain (-1) with kiss. Can cast Charm person (spell) once per hour.61d6 HP

Human Options

*Disadvantage against magic checks

**Advantage on magic checks, immune to non-magic weapons, level drain (-1) with kiss. Can cast Charm person (spell once per hour.

D2 Creatures of the Night

Folklore Nocturnal creatures infected with were or with Vampyre like traits.

2d6CreatureDescriptionHDActions
D2D1Vampire Bat1d6 damage next moment after attack.11d6 HP
D2D2WereratCannot gain Advantage when attempting to surprise a Wererat2
D2D3Night TerrorRemoves the effect of Rest2
D2D4WerewolfOnly silver weapons can hurt it.41d6 HP
D2D5Werebear2 claws 1d6 if both hit hug for 1d2+2 damage4
D2D6Vampire2 Claws or Fangs 1d64

D3 Demons

Creatures of the underworld, Magic and Fire

2d6CreatureDescriptionHDActions
D3D1Manes2 Claws 1d6 + 1 Bite 1d6, Half damage from non-magic weapons12d6 HP
D3D2Elemental, FireBurn for 2d6 fire damage.22d6 HP
D3D3GargoyleGargoyles are only found in / or on buildings. A random gargoyle is an inert statue. 2 claws 1d6 + 1 bite 1d6 + 1 horn 1d6.43d6 HP
D3D4BansheeShriek - CON check or Paralyzed for 2d6 moments.7
D3D5BalorSword 2d6+2 + Whip (0) DEX check or be pulled close to the Balor and burnt for 3d6 fire damage.93d6 HP
D3D6Hezrou2 Claws 1d6 + 1 Bite 2d6, Cause Fear (as per Banish) or Darkness (spell) - each once per fight92d6 HP

D4 Creepy-Crawlies

Insect like creatures that have grown to a giant size with a bad attitude.

2d6CreatureDescriptionHDActions
D4D1Fire BeetleLight glands have a usage die of d6 when reused in a lantern1
D4D2Deadly CentipedeBite (0) plus CON check or ‘OOA’ - only has 1-2hp.2
D4D3Giant Ant WarriorPoisonous Bite 1d6 + CON check or add 2d6 damage to the attack21d6 HP
D4D4Giant LeechDrains a Level the moment after dealing damage.2
D4D5Carrion CreeperBite (1) + 6 Tentacles (0) + CON check or Paralyzed.3
D4D6Gelatinous CubeCON check on touch or be Paralyzed, immune to cold and lightning.4
D4D6+1Giant SlugRare. Spit Acid – 1d6 nearby targets 2d6 check DEX for 1/2 damage.121d6 HP

D5 Supernatural

Creatures that have been returned from the dead and are linked to place.

2d6CreatureDescriptionHDActions
D5D1Ghoul2 claws 1d6 + 1 bite 1d6 + CON Check or paralyzed.22d6 HP
D5D2ShadowTouch 1d6 and -1 STR, only hit by magic weapons.31d6 HP
D5D3WrightCan only be hit by magical or silver weapons, Drain 1 Level with Hit4
D5D4MummyAttacks stop healing until cure wounds cast, immune to normal weapons, half damage from magic weapons.6
D5D5DjinniCan take Gaseous Form, Create Objects, Create Illusions, Cast Invisibility (spell) as action.7
D5D6SpecterA person killed by a Specter will become a Specter in 1d6 minutes.8

D6 Mythical Beast

Creatures of legend that have a real enough presence.

2d6CreatureDescriptionHDActions
D6D1Large Snake / Lizard2 claws 1d6 + 1 bite 1d612d6 HP
D6D2HarpySong - CHA check or PCs must move towards it.3
D6D3Owlbear2 claws 1d6 + 1 bite 2d6 + Hug for 2d6 if to-hit roll is 1-4.55d6 HP
D6D4CockatriceBite 1d6 and CON check or Petrified.51d6 HP
D6D5BasiliskCON check on eye contact or be petrified.6
D6D6Chimera2 Claws 1d6 + 2 Goat horns 1d6 + 1 Lion bite 2d6 + 1 Dragon bite 3d6 or Breathes fire as a Dragon 4d6.87d6 HP
D6D6+1DragonRare. 2 Claws 2d6 + Bite 3d6, Breathes fire – 1d6 nearby targets 4d6. Can cast 1d6-2 level1 spells + 1d6-4 level2 spells.9 to 1110d6 HP

Mythical Beast Options

*1 Dragon bite 3d6 or Breathes fire as a Dragon 4d6.

**Breathes fire -- 1d6 nearby targets 4d6. Can cast 1d6-2 level1 spells + 1d6-4 level2 spells.

D7 Magic Constructs

Creatures that have been constructed from the use of magic.

2d6CreatureDescriptionHDActions
D7D1ZombieAnimated dead, unbound to place and hungry11d6 HP
D7D2AutomataAnimated Equipment, usually fixed to a place with some defensive capability1
D7D3Blink DogTeleport nearby once per fight.41d6 HP
D7D4Black PuddingMetal objects that touch it melt the next moment.10
D7D5Frost GiantThrows boulders or great chunks of ice.103d6 HP
D7D6Stone GolemOnly spells that affect rock or stone will work, weapons must be +2 or better to damage it.123d6 HP