RULES // COMBAT, MANUAL AND KNOWLEDGE CLASSES
Characters
The player choices of their character class from either; Manual Skilled, Combat Skilled & Knowledge Skilled.
The class determines how much damage you can do, your Hit Points (HP) and unique abilities.
The values for attributes are generated with a d6 in the following order.
- Strength (STR)
- Dexterity (DEX)
- Constitution (CON)
- Intelligence (INT)
- Wisdom (WIS)
- Charisma (CHA)
2 of the generated attributes may be swapped around.
Combat skilled ("Warrior" or "Fighter") Class
The Combat skill modifies the basic attributes using the assumption that the character has acquired addition STR & DEX through practice and training of combat skills.
| **Attribute** | **Value** | **Notes** |
|---|---|---|
| Name | ||
| Type | PC / NPC | |
| Class | Combat | |
| Level | 1 | |
| STR | d6 + 1 | |
| DEX | d6 + 1 | |
| CON | d6 + 2 | |
| INT | d6 | |
| WIS | d6 | |
| CHA | d6 + 1 | |
| HP | d6 + STR + CON + ARM | d6 is rolled at beginning of game |
| HP Recovery | d6 – 2 per Rest | |
| Armor (AP) | 1 | Clothing provides 1 AP |
| Attack / Damage | d6 + Weapon | |
| Tools | Basic 4 Weapons 6 Armor 6 Magic 1 Rations 6 |
Combat Skilled Features
- Once per hour, while in combat, the character can regain d6 lost HP.
- The Combat skill can make +1 attack per level.
- If the character fails a STR or DEX check and would be dealt damage from an attack, they can opt to sunder (destroy) their shield - if they have one equipped - and ignore the damage.
Manual skilled ("Thief" or "Trades") Class
The manual skill modifies the basic attributes using the assumption that the character DEX and WIS has through Training or Practice.
| **Attribute** | **Value** | **Notes** |
|---|---|---|
| Name | ||
| Type | ||
| Class | Manual | |
| Level | 1 | |
| STR | d6 | |
| DEX | d6 + 2 | |
| CON | d6 | |
| INT | d6 | |
| WIS | d6 + 2 | |
| CHA | d6 + 2 | |
| HP | d6 + STR + CON + ARM | d6 is rolled at beginning of game |
| HP Recovery | d6 per Rest | |
| Armor (AP) | 1 | Clothing provides 1 AP |
| Attack / Damage | d6 + Weapon or Tool | |
| Tools | Basic 6 Weapons 2 Armor 2 Magic 2 Rations 4 |
Manual skilled Features
- Check DEX to avoid damage or effects from traps and magical devices.
- Attacking from behind and deals d6 + Thief\'s level damage.
- Performing skilled tasks, climbing, hearing sounds, moving silently, understanding written languages and opening locks.
Knowledge Skilled ("Cleric" or "Conjurer") Class
The Knowledge skill modifies the basic attributes using the assumption that the character is INT and has acquires WIS through Education or Study.
| **Attribute** | **Value** | **Notes** |
|---|---|---|
| Name | ||
| Type | ||
| Class | Knowledge | |
| Level | 1 | |
| STR | d6 | |
| DEX | d6 | |
| CON | d6 + 1 | |
| INT | d6 + 1 | |
| WIS | d6 + 2 | |
| CHA | d6 + 1 | |
| HP | d6 + STR + CON + ARM | d6 is rolled at beginning of game |
| HP Recovery | d6 + 2 per Rest | |
| Armor (AP) | 1 | Clothing provides 1 AP |
| Attack / Damage | d6 + Weapon / Magic | |
| Tools | Basic 5 Weapons 1 Armor 2 Magic 6 Rations 4 |
Knowledge Skilled Features
- Check CON to avoid damage or effects from poison or being paralyzed.
- Check INT to avoid damage or effects from spells or magical devices.
- The character can banish all nearby undead by checking their WIS and adding the creature\'s HD to the roll.
- Characters start with a book containing a total of 1d6 spells from the Level 1 and 2 Spell lists.
- At second level, the character can cast a number of spells per day.