Introduction
Tabletop role playing games (TTRPGs or just RPGs) have been around for many years and they have become increasingly popular in recent years. These games can provide a unique and immersive experience for players, allowing them to explore new worlds, create characters, and engage in exciting adventures. Games are a great way to spend time with friends, family and meet new people, as they provide an opportunity to explore a variety of different settings, storylines and provide an opportunity to collaborate and create an immersive experience for everyone involved.
RPGs are a great way to explore different worlds and stories. Players create characters, explore new settings, and engage in exciting adventures. Players can choose from a variety of different genres, such as fantasy, science fiction, horror, and more. Players can also choose from a variety of different game systems, such as the popular Dungeons & Dragons, Pathfinder, and many others. These games provide an opportunity to create unique characters and explore different worlds as well as an opportunity to develop their problem-solving skills, as they must work together to overcome obstacles and complete tasks.
In this blog, we provide a list of some of the most popular tabletop role-playing games. We will also discuss the attraction of playing these games and provide some tips for getting started.
Whether you are a long time player or a complete beginner, this blog will hopefully provide you with the information you need to get started on your own adventure.
Top 10 Common Role Playing Games
Welcome then to our “top ten” list of the “best TTRPGs” out there. Whether you’re a seasoned player or just starting out, this list has hopefully has something for everyone. Later on we will be discussing the the games in more depth. So let’s get started..
- Dungeons & Dragons: This is the most popular and iconic tabletop role-playing game of all time. It was first published in 1974 and has since become a cultural phenomenon. Players create characters and explore a fantasy world, engaging in combat, solving puzzles, and completing quests.
- Pathfinder: This is a fantasy role-playing game based on the 3rd edition of Dungeons & Dragons. It was released in 2009 and has since become one of the most popular tabletop RPGs. Players create characters and explore a world filled with monsters, magic, and adventure.
- Call of Cthulhu: This horror-themed RPG was first published in 1981 and is based on the works of H.P. Lovecraft. Players take on the roles of investigators who must uncover dark secrets while trying to stay sane in a world filled with cosmic horrors.
- Star Wars: Edge of the Empire: This RPG is set in the Star Wars universe and was released in 2013 by Fantasy Flight Games. Players take on the roles of smugglers, bounty hunters, and other scoundrels as they explore a galaxy far, far away.
- Shadowrun: This cyberpunk RPG was first published in 1989 and is set in a dystopian future where magic has returned to the world. Players take on the roles of shadowrunners – mercenaries who are hired to do dangerous jobs for powerful corporations or criminal organizations.
- Vampire: The Masquerade: This horror-themed RPG was first published in 1991 by White Wolf Publishing and is set in an alternate version of our own world where vampires secretly control society from behind the scenes. Players take on the roles of vampires as they struggle for power within their own clans or against rival clans.
- Savage Worlds: This generic RPG system was first published in 2003 by Pinnacle Entertainment Group and can be used to run any type of game setting from fantasy to science fiction to horror to superheroes and more! Players create characters using an easy-to-learn point-based system that allows them to customize their character’s abilities however they want.
- Numenera: This science fantasy RPG was released in 2013 by Monte Cook Games and is set billions of years into the future where humanity lives among the ruins of eight previous civilizations that have risen and fallen over millions of years. Players explore this strange new world filled with mysterious artifacts known as numenera that can be used for both good or evil purposes depending on how they are used!
- Fate Core System: This generic RPG system was first published in 2013 by Evil Hat Productions and can be used to run any type of game setting from fantasy to science fiction to horror to superheroes and more! The Fate Core System uses an innovative “Fate Point” system that allows players to customize their character’s abilities however they want while still keeping things balanced between players at all times!
- Mutants & Masterminds: This superhero-themed RPG was first published in 2002 by Green Ronin Publishing and is set in a world where superpowered individuals exist alongside normal humans but are often feared or mistrusted by them due to their powers or abilities. Players take on the roles of these superpowered individuals as they fight crime or protect innocent people from harm!
Dungeons & Dragons
Dungeons & Dragons (D&D) is a fantasy role-playing game created by Gary Gygax and Dave Arneson in 1974. It is the original role-playing game and has been the inspiration for many other games since its inception. D&D is a cooperative game where players create characters, explore imaginary worlds, and battle monsters and villains. The game is played with dice, miniatures, and paper maps.
At its core, D&D is a storytelling game. Players create characters that represent them in the game world. These characters have unique abilities, skills, and personalities that are determined by the player’s choices during character creation. Players then use these characters to explore imaginary worlds filled with monsters, villains, and other challenges. As they progress through the game, players gain experience points which can be used to improve their character’s abilities.
The rules of D&D are divided into three main parts: character creation, combat rules, and dungeon exploration rules. Character creation involves creating a character’s race (human, elf, dwarf etc.), class (fighter, wizard etc.), background (noble or peasant), and alignment (good or evil). Combat rules determine how attacks are resolved between characters and monsters using dice rolls. Dungeon exploration rules provide guidance on how to navigate dungeons filled with traps and puzzles as well as how to interact with non-player characters such as merchants or guards.
The most important part of D&D is the story that emerges from playing the game. Players work together to create an exciting narrative as they explore dungeons and battle monsters. The story can be as simple or complex as the players wish it to be; it can involve epic battles against powerful foes or small adventures in search of treasure. No matter what type of story emerges from playing D&D, it will always be an exciting journey full of surprises!
Dungeons & Dragons (D&D) that has been around since 1974. Over the years, the game has gone through several editions, each with its own unique set of rules and mechanics. The two most popular editions are 3.5e and 5e, which were released in 2003 and 2014 respectively. While both editions are based on the same core concepts, there are some significant differences between them.
The first major difference between 3.5e and 5e is the character creation process. In 3.5e, players had to choose from a variety of races and classes, as well as assign points to their character’s attributes such as Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. This allowed for a great deal of customization but could be time consuming and complex for new players. In 5e, character creation is much simpler; players simply choose a race and class and then assign their ability scores using a point buy system or rolling dice. This makes character creation much faster and easier to understand for new players.
The second major difference between 3.5e and 5e is the combat system. In 3.5e, combat was based on an initiative system where each player rolled dice to determine who would act first in each round of combat. This system was often slow-paced and could be difficult to keep track of for newer players. In 5e, combat is based on an advantage/disadvantage system where characters roll two d20s instead of one; if they roll higher than their opponent’s roll they gain an advantage while if they roll lower they suffer a disadvantage in that round of combat. This system is much faster-paced than the initiative system used in 3.5e and makes it easier for new players to understand how combat works in D&D.
The third major difference between 3.5e and 5e is the magic system. In 3.5e, magic was divided into eight schools of magic (abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy and transmutation) with each school having its own set of spells that could be cast by characters with access to that school of magic. In 5e however, all spells are divided into nine spell levels (cantrips through 9th level spells) with no distinction between schools of magic; this makes it easier for new players to understand how magic works in D&D without having to learn about all eight schools of magic from 3.5e edition ruleset.
Finally, the fourth major difference between 3.5e and 5e is the way skills are handled in the game. In 3.5e skills were divided into two categories: cross-class skills which any character could learn but at a slower rate than class skills; while class skills which only certain classes could learn at a faster rate than cross-class skills . In 5e however all skills are treated equally; any character can learn any skill at the same rate regardless of their class or background . This makes it easier for new players to understand how skills work in D&D without having to worry about differentiating between cross-class or class skills .
Overall these four major differences between 3.5e and 5e make it clear that while both editions are based on the same core concepts they have evolved significantly over time; making them more accessible for new players while still providing experienced players with plenty of options when creating their characters or playing through campaigns.
Pathfinder
Pathfinder is a role-playing game (RPG) that was first published in 2009 by Paizo Publishing. It is based on the 3.5 edition of Dungeons & Dragons, and is an evolution of the game system that was used in the popular 3rd edition of D&D. Pathfinder has become one of the most popular RPGs in recent years, and has spawned numerous spin-off products, including board games, novels, and video games.
The core rules of Pathfinder are based on the 3.5 edition of Dungeons & Dragons, but with some significant changes and additions. The most notable change is the addition of a new class called the “Pathfinder” which is designed to be a more versatile character than those found in D&D. Other changes include an expanded list of races and classes, as well as new rules for combat and magic.
The setting for Pathfinder is a world called Golarion, which is divided into several regions known as nations or countries. Each nation has its own unique culture and history, as well as its own set of laws and customs. The game also includes a variety of monsters and creatures from mythology and folklore, as well as gods and goddesses from various pantheons.
Character creation in Pathfinder follows a similar process to that used in D&D 3.5 edition. Players must choose a race (such as human or elf), class (such as fighter or wizard), alignment (good or evil), background (such as noble or criminal), and skills (such as athletics or stealth). Players can also customize their characters with feats, traits, spells, equipment, and other options.
Once characters have been created they can then embark on adventures within Golarion. These adventures can take many forms such as dungeon crawls, exploration missions, political intrigue, or even epic quests to save the world from destruction. During these adventures players will face off against monsters and villains while trying to complete their objectives. As they progress through their adventures they will gain experience points which can be used to level up their characters and improve their abilities.
Pathfinder also includes an extensive system for character advancement which allows players to customize their characters even further by selecting new feats, spells, equipment, etc., at each level up. This system allows players to create unique characters that are tailored to their individual play style and preferences.
In addition to its core ruleset Pathfinder also includes several supplemental rulebooks which provide additional content such as new races, classes, spells, items, etc., for players to use in their campaigns. These books also provide additional information about Golarion such as its history and geography which can help players better understand the world they are playing in.
Overall Pathfinder provides an incredibly deep RPG experience that allows players to create unique characters who can explore an expansive world full of adventure and danger while working together with friends to complete challenging quests. With its detailed ruleset and expansive content library Pathfinder offers something for everyone whether they are looking for a classic fantasy RPG experience or something more modern and innovative.
Call of Cthulhu
Chaosium Call of Cthulhu is a horror role-playing game based on the works of H.P. Lovecraft and other authors in the Cthulhu Mythos. It was first published in 1981 by Chaosium, and has since gone through several editions and been translated into many languages. The game is set in the 1920s, when humanity is threatened by cosmic horrors from beyond space and time. Players take on the roles of investigators, trying to uncover the secrets of these ancient evils and protect humanity from their machinations.
The game uses a percentile system for resolving actions, with players rolling percentile dice to determine success or failure. The game also uses a Sanity system, which tracks how much exposure to the horrors of the Mythos a character can take before they become permanently insane. Characters can also gain experience points (XP) for completing tasks or overcoming obstacles, which can be used to improve their skills or purchase new ones.
The core rulebook for Call of Cthulhu contains all the rules needed to play the game, as well as an extensive background section detailing the setting and its inhabitants. It also includes several scenarios that can be used as starting points for campaigns, as well as advice on creating your own adventures. Additional supplements provide more detailed information about specific aspects of the setting, such as monsters, cults, and locations.
The game has spawned numerous spin-offs over the years, including board games, video games, card games, novels, comic books. It has also inspired many other horror role-playing games such as Delta Green and Trail of Cthulhu. The game remains popular today due to its immersive atmosphere and deep lore; it is often cited as one of the best horror role-playing games ever created.
Call of Cthulhu has been released in seven editions since 1981, with special editions featuring limited print runs. The core books include the rulebook detailing characteristics, skills, occupations and resources for investigators; horrific beings specific to the mythos; full rules for combat, magic and sanity. A remastered box set was released in June 2021, including a reprinting of its second-edition core rulebook and A Sourcebook for the 1920’s.
The advantages of Call of Cthulhu 7th Edition include its flexibility, focus on mental states, and the ability to create a memorable one-shot experience. It also serves as a better introductory text to the game than previous editions. However, this edition reduces the chance that a high skill character will ever fail their roll, and some may find it difficult to notice the differences between editions.
Star Wars: Edge of the Empire
Star Wars: Edge of the Empire is a role-playing game (RPG) set in the Star Wars universe. It was released in 2013 by Fantasy Flight Games and is part of their Star Wars Roleplaying Game line. The game is set during the time period between the prequel trilogy and original trilogy films, known as the “Dark Times”.
The game uses a unique dice system that combines custom dice with standard six-sided dice. The custom dice have symbols on them that represent different aspects of the game such as success, failure, advantage, threat, triumph, and despair. Players roll these dice to determine the outcome of their actions.
Players create characters using a point-buy system that allows them to customize their character’s attributes, skills, talents, and special abilities. Characters can be from any of the major factions in the Star Wars universe such as the Galactic Empire, Rebel Alliance, Hutt Cartel, or even independent smugglers and bounty hunters.
The game focuses on storytelling and encourages players to create interesting stories for their characters to experience. Players can take part in missions assigned by their faction or pursue their own goals. They can also explore new worlds and interact with various alien species. Combat is handled through a tactical miniatures system where players move their figures around a map to simulate combat encounters.
The game also includes rules for running a campaign where players can develop their characters over multiple sessions and progress through an overarching story arc. There are also rules for creating custom Force powers for Force-sensitive characters as well as rules for playing as non-human species such as Wookiees or Droids.
Shadowrun
Shadowrun is a science-fantasy role-playing game set in a near-future world where magic and technology coexist. It was first published in 1989 by FASA Corporation, and has since been released in multiple editions by different publishers. The game is based on the Shadowrun universe, which combines elements of cyberpunk, urban fantasy, and post-apocalyptic fiction.
The game is set in the year 2080, when the world has been changed by the return of magic and the emergence of powerful megacorporations that control much of the world’s resources. Players take on the role of shadowrunners, freelance operatives who are hired to do jobs for these corporations. These jobs can range from corporate espionage to assassination to stealing data or technology.
Players create their characters using a character creation system that allows them to customize their character’s race, attributes, skills, and special abilities. Characters can be human, elf, dwarf, ork, troll, or one of several other races. They can also choose from a variety of magical traditions such as shamanism or hermetic magic.
The game uses a dice-based system for resolving conflicts and determining success or failure in tasks. Players roll dice to determine if their characters succeed at tasks such as shooting an enemy or hacking into a computer system. The game also includes rules for combat and vehicle chases as well as rules for using cyberware implants and magical spells.
Shadowrun also includes a setting full of interesting characters and locations. Players can explore cities such as Seattle and Tokyo as well as rural areas like Native American reservations or Amazonian rainforests. There are also numerous organizations that players can join or oppose such as criminal gangs, megacorporations, secret societies, and government agencies.
Shadowrun is an exciting role-playing game that offers players an immersive experience in a unique setting full of action and adventure. With its mix of cyberpunk technology and urban fantasy magic, Shadowrun provides an exciting backdrop for players to explore and create stories with their characters.
Vampire Masquerade
Vampire: The Masquerade is a role-playing game (RPG) set in the fictional world of the World of Darkness. It was created by White Wolf Publishing and released in 1991. The game focuses on the struggle between vampires, who are divided into different clans with different ideologies, and their battle for power over each other and humanity.
The game is based on the concept of “Masquerade”, which is a code of secrecy that vampires must abide by to protect themselves from discovery by humans. Players take on the role of vampires, known as Kindred, who must balance their need to feed on human blood with their desire to remain hidden from society. They must also deal with other supernatural creatures such as werewolves, ghosts, and mages.
Players can choose from a variety of clans, each with its own unique powers and weaknesses. These include the Ventrue (aristocrats), Brujah (rebels), Toreador (artists), Gangrel (nomads), Malkavian (insane), Nosferatu (hideous), Tremere (wizards), Assamite (assassins), Followers of Set (cultists), Giovanni (necromancers) and Ravnos (thieves). Each clan has its own unique abilities and weaknesses that players must use to their advantage in order to survive in the World of Darkness.
The game also features a variety of disciplines, which are special powers that vampires can use to gain an edge over their opponents. These disciplines range from physical abilities such as Celerity and Potence, to mental abilities such as Dominate and Auspex. Players can also choose from a variety of backgrounds such as mortal, ghoul or revenant which will affect how they interact with other characters in the game.
Vampire: The Masquerade is an incredibly detailed RPG that allows players to explore a dark and mysterious world filled with intrigue, politics, horror, and adventure. It is one of the most popular RPGs ever created and continues to be played by thousands of people around the world today.
Savage Worlds
Savage Worlds Adventure is a fast-paced, action-packed roleplaying game that uses a unique set of rules to create an exciting and immersive gaming experience. The game is designed to be easy to learn and quick to play, allowing players to jump right into the action. Players take on the roles of heroes in a variety of settings, from fantasy worlds to science fiction universes.
The core rulebook for Savage Worlds Adventure contains all the rules needed to play the game, including character creation, combat rules, and equipment lists. Players can also choose from a wide range of settings and genres, such as horror, westerns, superheroes, and more. Each setting includes its own unique rules and mechanics that help bring the world to life.
Players create their characters by choosing one of several archetypes or creating their own custom character. Characters have six primary attributes (Agility, Smarts, Spirit, Strength, Vigor, and Luck) that determine their abilities in various areas. Characters also have skills that are used when attempting tasks or actions in the game world.
Combat is resolved using a simple dice system where players roll dice based on their character’s attributes and skills. The higher the roll result, the better chance they have of succeeding at whatever task they are attempting. Combat is fast-paced and exciting with plenty of options for players to use their wits and creativity to gain an advantage over their opponents.
Savage Worlds Adventure also features an extensive list of equipment for characters to use in their adventures. Weapons range from swords and bows to guns and explosives while armor can provide protection against physical attacks or magical effects. There are also vehicles such as cars and planes that can be used for transportation or combat purposes.
Overall Savage Worlds Adventure is an exciting roleplaying game that offers plenty of options for players looking for a fast-paced adventure with plenty of action. With its easy-to-learn ruleset and wide range of settings and genres available it’s sure to provide hours of entertainment for any group of gamers looking for something new and exciting.
Numenera
Numenera is a science-fantasy role-playing game set in the distant future. It was created by Monte Cook Games and released in 2013. The game is set on Earth, one billion years in the future, where civilizations have risen and fallen countless times. The world is filled with ancient technology left behind by these past civilizations, known as the numenera.
Players take on the role of adventurers who explore this strange new world and uncover its secrets. They can choose from three character types: Glaives (warriors), Jacks (skillful characters) or Nanos (mystical characters). Each character type has its own unique abilities and skills that they can use to survive in this dangerous world.
The game uses a d20 system for resolving actions and combat, but also includes a unique Cypher System which allows players to use their character’s abilities to create powerful effects. Players can also find and use numenera artifacts to give them an edge in battle or to solve puzzles.
The game also includes a setting book which provides detailed information about the world of Numenera, including its history, geography, cultures, creatures and more. Players can also create their own adventures using the included adventure creation rules.
Overall, Numenera is an exciting and unique role-playing game that offers players a chance to explore a strange new world filled with mystery and danger. With its unique Cypher System and detailed setting book, it provides an immersive experience that will keep players coming back for more.
Fate Core System
Fate Core is a role-playing game system created by Evil Hat Productions. It is a generic system designed to be used for any type of role-playing game, from fantasy to science fiction and beyond. The system is based on the Fate System Toolkit, which was released in 2003.
At its core, Fate Core is a narrative-driven system that emphasizes story over rules. It uses a simple set of mechanics to create an environment where players can tell stories together. The system is based around four core concepts: Aspects, Skills, Stunts, and Stress & Consequences.
Aspects are traits that describe characters and their environment. They can be anything from physical attributes to personality traits or even plot points. Aspects are used to define the characters and the world they inhabit, as well as provide narrative hooks for players to use during play.
Skills represent a character’s ability in various areas such as combat, knowledge, or social interaction. Each skill has a rating from -2 (terrible) to +4 (exceptional). When attempting an action related to one of their skills, players roll four Fate dice and add the result to their skill rating. If the total is equal or higher than the difficulty of the task, they succeed; if not, they fail.
Stunts are special abilities that characters can use to gain an advantage in certain situations. They are similar to feats in other systems but are more flexible and customizable. Players can create their own stunts or choose from a list of pre-made stunts provided by the game’s creators.
Stress & Consequences represent physical and mental damage taken by characters during play. When a character takes damage, they must mark off boxes on their Stress Track; when all boxes are filled, they suffer a consequence such as being knocked out or suffering long-term injury or illness.
Fate Core also includes rules for creating custom settings and campaigns as well as guidelines for running games using the system. The system is designed to be flexible enough for any type of game while still providing enough structure for players and GMs alike to tell great stories together.
Mutants & Masterminds
Mutants & Masterminds is a superhero role-playing game published by Green Ronin Publishing. It is based on the d20 System and uses the Open Game License. The game was first released in 2002 and has since gone through several editions, with the most recent being the Third Edition, released in 2020.
The game focuses on creating superheroes and their adventures in a comic book-style setting. Players create characters using a point-based system to determine their abilities, skills, and powers. Characters can be customized with various archetypes, such as speedsters, martial artists, or gadgeteers. Players also have access to a wide range of equipment and gadgets to help them in their adventures.
The game also features an extensive list of villains for players to battle against. These villains range from classic comic book foes like Doctor Doom to original creations like the alien warlord Kestrel. The game also includes rules for creating custom villains and running large-scale battles between heroes and villains.
The game also includes rules for creating entire campaigns set in different genres, such as science fiction or horror. Players can also create their own custom settings using the included rules for world building.
Overall, Mutants & Masterminds is a highly customizable superhero role-playing game that allows players to create unique characters and explore exciting stories in a variety of genres.
Best of the Rest
Welcome to the Best of the Rest blog, Here, we explore the world of other TTRPGs and all the amazing experiences they offer. We’ll list and briefly discuss different game systems, genres, and their settings.
RuneQuest
RuneQuest is a fantasy role-playing game (RPG) first published in 1978 by Chaosium. It is set in the mythical world of Glorantha, a world of gods and monsters, magic and mystery. Players take on the roles of adventurers, exploring the world and engaging in heroic quests. The game uses a percentile-based system for resolving actions, with players rolling percentile dice to determine success or failure.
The game was originally designed by Steve Perrin, Ray Turney, and Greg Stafford. It was one of the first RPGs to use a skill-based system rather than relying solely on character classes. This allowed for greater customization of characters and more realistic gameplay. RuneQuest has gone through several editions over the years, with each edition introducing new rules and mechanics.
The core mechanic of RuneQuest is percentile-based resolution. When attempting an action, players roll two ten-sided dice (d10s) and add them together to get a result between 2 and 20. This result is then compared to a target number determined by the difficulty of the task being attempted. If the result is equal to or higher than the target number, then the action succeeds; if it is lower than the target number, then it fails.
In addition to this basic resolution system, RuneQuest also uses skills to modify success or failure chances. Each character has a set of skills that represent their abilities in various areas such as combat, magic, stealth, etc. When attempting an action related to one of these skills, players can add their skill level (ranging from 0% to 100%) to their roll before comparing it to the target number. This allows characters with higher levels in certain skills to have an advantage when attempting related tasks.
RuneQuest also uses a hit point system for tracking damage taken during combat or other dangerous situations. Characters have a set number of hit points which represent their physical health; when they take damage from an attack or other source, they lose hit points accordingly. If they reach 0 hit points they are knocked unconscious or killed depending on how much damage they took in total.
Finally, RuneQuest also includes rules for magic use and spellcasting. Magic users can cast spells using mana points which are generated through rituals or other means; each spell requires a certain amount of mana points to cast successfully and may have additional effects depending on how much mana was used in its casting. Magic users must also be careful not to overuse their mana as doing so can lead to dangerous consequences such as insanity or death.
Overall, RuneQuest is an excellent RPG that offers players plenty of customization options and exciting gameplay possibilities thanks to its unique skill-based system and percentile-based resolution mechanic. With its detailed setting and wide range of rules for magic use and combat encounters, RuneQuest provides an immersive experience that will keep players coming back for more adventures in Glorantha.
Delta Green
Delta Green is a setting for role-playing games, first published in 1997 by Pagan Publishing. It is based on the Cthulhu Mythos of H.P. Lovecraft and other horror fiction authors, and combines elements of espionage, horror, and military action. The setting has been used in several role-playing games, including Delta Green: The Role-Playing Game (1997), Delta Green: Countdown (1999), Delta Green: Targets of Opportunity (2000), Delta Green: Denied to the Enemy (2001), and Delta Green: Need to Know (2005).
The setting of Delta Green is set in the present day, with the players taking on the roles of agents of a secret organization known as “Delta Green”. This organization was founded in the late 1940s by members of the United States government who had become aware of the existence of supernatural forces and creatures that threatened humanity. In order to combat these threats, they formed an organization that operated outside of normal government channels. The organization was kept secret from all but a few trusted individuals within the government, and its activities were kept hidden from public knowledge.
The agents of Delta Green are tasked with investigating and combating supernatural threats to humanity. These threats can range from cults devoted to ancient gods or alien entities, to monsters lurking in dark places, to powerful entities from other dimensions or planes of existence. The agents are also tasked with protecting humanity from any knowledge or technology that could be used for evil purposes.
The agents are equipped with a variety of weapons and equipment designed to help them combat supernatural threats. These include specialized firearms, explosives, body armor, night vision goggles, and other items designed for use against supernatural creatures or forces. Agents also have access to a variety of occult artifacts and magical items that can be used against their enemies.
In addition to their combat capabilities, agents also have access to a wide range of intelligence gathering resources such as surveillance equipment, informants, and contacts within various government agencies. They also have access to a variety of occult texts which can provide them with information about their enemies or clues about their activities.
The agents are organized into small teams which operate independently from one another but are coordinated by a central command structure known as “Control”. Control provides guidance and support for the teams as well as providing them with resources such as money and equipment when needed. Control also serves as a liaison between the teams and higher levels within the government when necessary.
Delta Green is an ongoing campaign setting which has been used in several different role-playing games over the years. It has been praised for its combination of horror elements with espionage action and its unique take on Lovecraftian horror themes. It has also been criticized for its reliance on violence as a solution to problems rather than more subtle methods such as diplomacy or negotiation.
Warhammer
Warhammer Roleplay is a tabletop role-playing game set in the Warhammer Fantasy universe. It was first published in 1986 by Games Workshop and has since been released in several editions. The game is based on the popular Warhammer Fantasy Battle miniatures game, and uses a percentile system for resolving actions. Players take on the roles of adventurers, exploring a dark and dangerous world filled with monsters, magic, and intrigue.
The core rulebook for Warhammer Roleplay contains all the rules needed to play the game, including character creation, combat rules, magic rules, and more. Players create characters by choosing from one of six races (Human, Dwarf, Elf, Halfling, Ogre, or Goblin) and one of four careers (Knight, Wizard, Rogue or Priest). Characters are further customized by selecting skills and talents that reflect their background and training.
Players then use their characters to explore the world of Warhammer Fantasy. They may join an adventuring party or go it alone as they search for treasure and battle monsters. Along the way they will encounter NPCs who can provide them with quests or information about their surroundings. As characters gain experience they can improve their skills and abilities to become more powerful adventurers.
The game also includes rules for running campaigns set in different regions of the Warhammer world. These campaigns can be used to tell stories that span multiple sessions or even years of playtime. Players can also create their own adventures using the tools provided in the core rulebook.
Warhammer Roleplay is a great way to experience the world of Warhammer Fantasy without having to buy miniatures or paint them. It’s easy to learn but offers plenty of depth for experienced players as well. Whether you’re looking for a quick one-shot adventure or an epic campaign spanning multiple years of playtime, Warhammer Roleplay has something for everyone!
Traveller
The Traveller RPG is a science fiction role-playing game (RPG) created by Marc Miller and published by Game Designers’ Workshop in 1977. It is one of the most influential RPGs of all time, and has been credited with inspiring many other RPGs, including Star Wars, GURPS, and Shadowrun. T
he game is set in a future where interstellar travel is commonplace and humanity has spread across the galaxy. Players take on the roles of adventurers exploring the universe, engaging in interstellar trade, political intrigue, and combat.
Traveller is a sandbox-style RPG that encourages players to create their own stories within the setting. Players can choose to focus on exploration, trade, combat, or any combination thereof. The game also features an extensive system for generating random encounters and events that can add excitement to any adventure.
The game is based on a set of core rules that are used to create characters, determine their skills and abilities, and resolve conflicts. Characters can be human or alien, and can come from any of the many worlds in the Traveller universe. The game also includes rules for creating starships and engaging in space combat.
The game was originally released as a boxed set containing three books: Book 0: Characters and Combat; Book 1: Worlds and Adventures; and Book 2: Starships. The rules were designed to be simple yet flexible enough to allow for a wide variety of play styles. The game also included a number of optional rules for more advanced play.
The core rules are supplemented by a variety of sourcebooks that provide additional information about the setting, such as detailed descriptions of planets, cultures, technology, and more. These sourcebooks also provide additional rules for character creation and advancement, as well as new equipment and weapons.
The game was licensed to several other companies over the years, including FASA Corporation (which produced the popular Star Trek RPG), Imperium Games (which produced the popular Dark Conspiracy RPG), and Mongoose Publishing (which produces an updated version of Traveller). In addition, there have been several spin-off games based on Traveller, such as 2300 AD, MegaTraveller, GURPS Traveller, T4: Marc Miller’s Traveller, and Traveller: The New Era.
In recent years, Mongoose Publishing has released several new editions of Traveller under an open gaming license that allows anyone to create their own content for the game without having to pay any licensing fees or royalties. This has allowed for a resurgence in popularity for the game as well as an increase in fan-created content.
Traveller has been praised for its realism and detail; it is often considered one of the most realistic science fiction RPGs ever created. It has spawned numerous spin-offs over the years, including books, video games, board games, miniatures games, card games, and more.
- Classic Traveller (1977): Published by Game Designers’ Workshop, this was the first edition of the Traveller RPG. It was a science fiction role-playing game set in the far future and featured a unique character generation system based on rolling dice. The game also included rules for starship combat and exploration, as well as an extensive background setting.
- MegaTraveller (1987): Published by Paragon Games, this edition of Traveller was a major revision of the original game. It featured an expanded character creation system, new rules for starship combat and exploration, and a more detailed background setting.
- Traveller: The New Era (1993): Published by Imperium Games, this edition of Traveller was a complete overhaul of the game system. It featured a new character creation system, new rules for starship combat and exploration, and an entirely new background setting.
- GURPS Traveller (1998): Published by Steve Jackson Games, this edition of Traveller was based on the GURPS role-playing system. It featured a GURPS character creation system, new rules for starship combat and exploration, and an expanded background setting.
- Mongoose Traveller (2008): Published by Mongoose Publishing, this edition of Traveller was based on the d20 System role-playing game ruleset. It featured an updated character creation system, new rules for starship combat and exploration, and an expanded background setting.
- Traveller5 (2013): The latest edition of the game, written by Marc Miller and published by Far Future Enterprises. It uses a 2d6 system and is set in the same universe as Classic Traveller, but with more detailed rules and expanded setting material.
Mongoose Traveller 2e
Mongoose Traveller 2e is a science fiction role-playing game published by Mongoose Publishing. It is based on the classic Traveller system, and uses the same core mechanics as the original game. The game was released in 2013 and has since become a popular choice for those looking to play a science fiction RPG.
The core rulebook contains all the rules needed to play, including character creation, combat, equipment, and starship design. It also includes an extensive section on worldbuilding and setting creation. The book also includes a variety of optional rules, such as psionics and cybernetics.
The game uses a d6 dice system for resolution of actions, with modifiers based on skill level and other factors. Character creation is point-based, with players spending points to purchase skills and attributes. Characters can be human or alien, with a variety of species available for play.
Mongoose Traveller 2e also includes rules for creating starships and engaging in space combat. Starships are built using a modular system that allows players to customize their vessels to fit their needs. Combat is resolved using an abstract system that takes into account the size of the ships involved as well as their weapons systems and other factors.
Overall, Mongoose Traveller 2e is an excellent choice for those looking for a classic science fiction RPG experience with modern mechanics. It offers plenty of options for customization and worldbuilding, making it suitable for both experienced gamers and newcomers alike.
Cepheus Engine
The Cepheus Engine RPG is a science fiction role-playing game system based on the classic Traveller RPG. It is designed to be a generic system that can be used to run any type of science fiction setting, from hard science fiction to space opera. The Cepheus Engine uses a percentile-based skill system and a simple task resolution mechanic.
Character creation in the Cepheus Engine is based on the classic Traveller character generation system. Players roll dice to determine their character’s attributes, skills, and background. The game also includes rules for generating characters with cybernetic implants and other advanced technology.
The game uses a simple task resolution mechanic where players roll percentile dice and compare the result to their skill level or attribute score. If the result is equal to or less than the skill or attribute score, then the task is successful. If it is higher, then the task fails. This mechanic makes it easy for players to quickly resolve tasks without having to consult complex tables or charts.
Combat in the Cepheus Engine is fast-paced and deadly. Characters have access to a variety of weapons, from laser pistols to plasma cannons, as well as armor and shields for protection. Combat rounds are divided into three phases: initiative, movement, and attack/defense. During each phase, characters can take actions such as attacking, defending, reloading weapons, or using special abilities. Combat ends when one side has been defeated or has fled from battle.
The Cepheus Engine also includes rules for space travel and exploration. Players can purchase starships and equip them with weapons and other equipment needed for long-distance travel through space. They can also explore planets by landing on them and searching for resources or artifacts of interest.
Overall, the Cepheus Engine RPG provides an easy-to-learn system that allows players to quickly create characters and jump into exciting adventures in any type of science fiction setting they desire.
The Cepheus Engine Core Rules: This is the core rulebook for the Cepheus Engine, a science fiction roleplaying game system developed by Samardan Press. It contains all the rules needed to play the game, including character creation, combat, and equipment. The book also includes a setting guide for creating your own science fiction universe. Publisher: Samardan Press.
Cepheus Deluxe
Stellagama Cepheus Deluxe is a science fiction role playing game set in the far future. Players take on the roles of characters in a space-faring society, exploring the universe and engaging in interstellar trade, diplomacy, and combat. The game is based on the Cepheus Engine ruleset, which is a streamlined version of the classic Traveller RPG system.
The game focuses on character creation and development, with players creating their own unique characters from a variety of races and backgrounds. Players can choose from a range of skills and abilities to customize their characters, as well as selecting equipment and weapons to use in their adventures.
The game also features an extensive system for interstellar travel and exploration, allowing players to explore planets, moons, asteroids, and other celestial bodies. Combat is handled through a tactical system that allows players to plan out their strategies before engaging in battle.
Stellagama Cepheus Deluxe also includes an extensive set of rules for trading goods between star systems, as well as rules for constructing starships and other vessels. The game also features an expansive setting with detailed descriptions of planets, star systems, cultures, and more.
Stars Without Number
Stars Without Number is a science fiction role-playing game (RPG) set in a universe of interstellar exploration and adventure. Players take on the roles of star-faring adventurers, exploring the galaxy, discovering new worlds, and uncovering ancient secrets. The game is designed to be highly customizable, allowing players to create their own unique characters and stories.
The game is set in a post-apocalyptic future where humanity has spread out across the stars. After a great cataclysm known as the Scream, humanity was scattered across the stars and lost much of its technology and knowledge. Now, centuries later, humanity is slowly rebuilding itself and exploring the stars once again.
Players can choose from a variety of character classes such as soldiers, scientists, engineers, traders, and more. Each class has its own unique abilities and skills that can be used to explore the galaxy and interact with other characters. Players can also customize their characters by selecting from a variety of backgrounds such as military service or criminal activity.
The game also features an extensive system for creating custom worlds for players to explore. Players can create their own star systems with planets, moons, asteroids, space stations, and more. They can also customize the inhabitants of these worlds by choosing from a variety of alien races or creating their own unique species.
Stars Without Number provides an exciting setting for players to explore and create their own stories in an ever-changing universe full of mystery and adventure.
Stars Without Number: Revised Edition: This is a revised edition of the popular sandbox-style science fiction RPG from Sine Nomine Publishing. It uses the Cepheus Engine ruleset and includes new rules for character creation, equipment, and combat. It also includes a detailed setting guide for creating your own science fiction universe. Publisher: Sine Nomine Publishing.
GURPS
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game system designed by Steve Jackson Games. It was first released in 1986 and has since been adapted for use in many different genres, including fantasy, science fiction, horror, and modern day.
The GURPS system is based on a point-buy character creation system. Players create their characters by spending points to purchase attributes, skills, advantages, and disadvantages. This allows players to customize their characters to fit the setting and genre they are playing in.
The core mechanic of GURPS is the 3d6 roll-under system. When a character attempts an action, they roll three six-sided dice and must roll under their relevant attribute or skill score to succeed. The difficulty of the task determines how many dice are rolled and how low the target number must be.
Combat in GURPS uses an abstracted system where each round of combat is divided into multiple phases. During each phase, characters can take actions such as attacking or defending. Damage is determined by rolling dice and comparing it to the target’s armor rating.
GURPS also includes rules for magic and psionics, allowing players to create powerful spellcasters or psychic warriors. Magic spells are divided into schools of magic with different effects depending on which school they belong to. Psionic powers are divided into disciplines with different effects depending on which discipline they belong to.
GURPS also includes rules for creating custom equipment and vehicles as well as rules for creating custom monsters and NPCs (non-player characters). These rules allow players to customize their game world to fit their own unique vision of what it should be like.
Overall, GURPS is a flexible role-playing system that allows players to create unique characters and explore imaginative worlds with ease.
Old School Revival (OSR)
OSR (Old School Revival) role-playing games are a type of tabletop role-playing game that seeks to recreate the experience of playing classic role-playing games from the 1970s and 1980s. These games typically feature simple rules, minimal character customization, and a focus on exploration and discovery. OSR games often draw inspiration from classic fantasy literature, such as J.R.R. Tolkien’s The Lord of the Rings or Robert E. Howard’s Conan stories.
The OSR movement began in the early 2000s as a reaction to the increasing complexity of modern role-playing games. Many gamers felt that modern RPGs had become too focused on rules and mechanics, and had lost sight of the sense of exploration and discovery that made classic RPGs so appealing. As a result, they sought to create new games that recaptured the spirit of classic RPGs while still providing an enjoyable gaming experience.
One of the defining features of OSR games is their focus on player creativity and improvisation. Unlike many modern RPGs, which provide detailed rules for every situation, OSR games often leave much up to the players’ imaginations. This encourages players to come up with creative solutions to problems, rather than relying on pre-defined rules or mechanics. It also allows for more dynamic storytelling, as players can react to unexpected events in ways that would be impossible in more structured systems.
Another key feature of OSR games is their use of random elements to create an unpredictable gaming experience. Many OSR games use dice rolls or other randomizers to determine outcomes, creating an element of chance that keeps players guessing about what will happen next. This helps keep players engaged and encourages them to think outside the box when it comes to problem solving.
Finally, OSR games often emphasize story over mechanics or rules. While there are still rules governing how characters interact with each other and their environment, these rules are often secondary to the narrative being created by the players themselves. This allows for more immersive storytelling experiences than those found in more structured systems, as players can shape their own stories without worrying about adhering strictly to predetermined rules or mechanics.
Overall, OSR role-playing games offer a unique gaming experience that emphasizes player creativity and improvisation over strict adherence to pre-defined rules or mechanics. By allowing for more dynamic storytelling experiences and introducing elements of chance into gameplay, these games provide an exciting alternative to more structured systems while still providing plenty of opportunities for exploration and discovery.
Open Game License (OGL)
The Open Game License (OGL) is a legal instrument created by Wizards of the Coast, Inc. (WotC) that allows third-party publishers to create and publish content based on WotC’s intellectual property, such as Dungeons & Dragons. The OGL was first introduced in 2000 with the release of the 3rd edition of Dungeons & Dragons. It was designed to provide a legal framework for third-party publishers to create and publish content based on WotC’s intellectual property without fear of copyright infringement.
The OGL grants third-party publishers the right to use certain elements from WotC’s intellectual property, such as game mechanics, character classes, spells, and monsters. These elements are referred to as “Open Game Content” (OGC). Third-party publishers can then create their own content based on these elements and publish it under the OGL. This allows them to create new products without having to obtain a license from WotC or pay royalties.
The OGL also includes provisions that protect WotC’s intellectual property from being used in ways that could be detrimental to their business interests. For example, it prohibits third-party publishers from using any of WotC’s trademarks or logos without permission. It also requires that any product published under the OGL must include a statement indicating that it contains Open Game Content and must list all of the sources from which the Open Game Content was taken.
Since its introduction in 2000, the OGL has become an important part of the tabletop gaming industry. It has allowed third-party publishers to create new products based on popular intellectual properties without having to obtain a license from the original publisher or pay royalties. This has resulted in an explosion of creativity and innovation within the tabletop gaming industry, as well as increased competition between different publishers. The OGL has also helped make tabletop gaming more accessible by allowing anyone with access to a computer and internet connection to create their own content based on popular intellectual properties.
System Reference Documents (SRD)
A System Reference Document (SRD) is a document used to publish the rules of a role-playing game (RPG). It is typically created by the game’s publisher and released to the public, allowing anyone to create content for the game without having to pay a licensing fee. The SRD contains all of the core rules of the game, including character creation, combat, magic, and other mechanics. It also includes information about setting and worldbuilding, as well as guidelines for creating new content.
The SRD is an important tool for game designers and publishers. It allows them to provide a consistent set of rules that can be used by anyone who wants to create content for their game. This helps ensure that all content created for the game is compatible with each other and with the core rules of the game. It also makes it easier for players to learn how to play the game, since they can refer to a single source of information instead of having to search through multiple books or websites.
The SRD typically includes all of the core rules of the game, such as character creation, combat, magic, and other mechanics. It also includes information about setting and worldbuilding, as well as guidelines for creating new content. The SRD may also include additional material such as sample characters or adventures. This additional material can be used by players or GMs as inspiration when creating their own content.
The SRD is usually released in PDF format so that it can be easily shared online or printed out for use at home or at gaming conventions. Some publishers may also release an HTML version of their SRD so that it can be viewed on any device with an internet connection. The SRD should always include a copyright notice so that people know who owns the rights to the material contained within it.
When using an SRD, it is important to remember that it only covers the core rules of the game and does not include any additional material such as adventures or settings. If you want to create your own content based on an existing RPG system, you will need to purchase any additional materials from the publisher or find them elsewhere online. Additionally, some publishers may have specific terms and conditions regarding how their SRDs can be used; make sure you read these carefully before using any material from an SRD in your own work.
- Dungeons & Dragons 5th Edition SRD (Wizards of the Coast): This System Reference Document provides the core rules for the 5th edition of the Dungeons & Dragons role-playing game. It includes information on game mechanics, races, classes, spells, magic items, and monsters. The SRD is released under the Open Game License (OGL).
- Pathfinder SRD (Paizo): This System Reference Document provides the core rules for the Pathfinder role-playing game. It includes information on game mechanics, races, classes, spells, magic items, and monsters. The SRD is released under the Open Game License (OGL).
- Starfinder SRD (Paizo): This System Reference Document provides the core rules for the Starfinder role-playing game. It includes information on game mechanics, races, classes, spells, magic items, and monsters. The SRD is released under the Open Game License (OGL).
- Mutants & Masterminds 3rd Edition SRD (Green Ronin Publishing): This System Reference Document provides the core rules for the 3rd edition of Mutants & Masterminds role-playing game. It includes information on game mechanics, character creation rules, powers and abilities, equipment and gear, and adversaries. The SRD is released under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported license.
- Savage Worlds Adventure Edition SRD (Pinnacle Entertainment Group): This System Reference Document provides the core rules for Savage Worlds Adventure Edition role-playing game. It includes information on game mechanics, character creation rules, skills and edges/hindrances system, combat rules and damage system as well as equipment and gear lists. The SRD is released under a Creative Commons Attribution 3.0 Unported license.
Summary
Tabletop role-playing games have been around for decades, and they continue to be popular today. They provide a unique way to explore stories, create characters, and build relationships with friends. Whether you’re looking for a classic game like Dungeons & Dragons or something more modern like Fate Core, there’s something out there for everyone.
The games we’ve discussed in this blog are just the tip of the iceberg when it comes to tabletop role-playing games. There are hundreds of different systems out there, each offering its own unique take on the genre. Whether you’re looking for a lighthearted adventure or an epic quest, there’s sure to be something that fits your needs.
Tabletop role-playing games offer an immersive experience that can’t be found anywhere else. They allow players to explore their imaginations and create stories together in a way that no other medium can match. With so many different systems available, it’s easy to find one that fits your group perfectly. So grab some dice and get ready for an adventure!
Tabletop role-playing games provide an opportunity for people of all ages and backgrounds to come together and share in a unique experience. They offer a chance to explore new worlds, create characters, and build relationships with friends in ways that no other medium can match. Whether you’re looking for a classic game like Dungeons & Dragons or something more modern, there’s sure to be something out there that fits your needs perfectly. So grab some dice and get ready for an adventure.
Thanks for reading.
K.R. Peter
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