334 Cepheus is released under the Open Game License v1.0a. Game mechanics are Open Game Content; the name “334 Cepheus” and designated Product Identity are not. Cepheus Engine and Samardan Press are trademarks of Jason "Flynn" Kemp. This packaging is not affiliated with Jason "Flynn" Kemp or Samardan Press. Legal
334 Cepheus — Part 10: Appendices & Quick Reference
Appendix A: Master Task Resolution
The Core Roll
2D6 + Modifiers ≥ Target Number
Difficulty Table
Effect Table
Appendix B: Characteristic Modifiers
Appendix C: Combat Quick Reference
Initiative
- Roll 2D6 + DEX DM each round.
- Ties: Melee = longer weapon; Ranged = higher DEX.
- Hold action available.
Actions
- 1 Significant + any number of Minor
Range Bands
Cover
Armor
Damage Application
- Roll weapon damage.
- Subtract Armor Rating (damage reduction).
- Remainder ≤ 0: no injury.
- Remainder 1 through Soak: 1 Stamina only.
- Remainder above Soak: full remainder to Stamina, then Lifeblood.
Health
Healing
Weapon Table (Abbreviated)
| Weapon | Skill | Damage | Range | Notes | |---|---|---|---| | Knife | Melee (Blade) | 2D6+STR | Close | Concealable | | Sword | Melee (Blade) | 3D6+STR | Close | — | | Body Pistol | Gun (Slug) | 2D6 | Close | Concealable | | Revolver | Gun (Slug) | 3D6 | Close | Reliable | | Auto Pistol | Gun (Slug) | 3D6 | Close | Burst | | Shotgun | Gun (Slug) | 4D6 | Short | −1/band beyond Short | | SMG | Gun (Slug) | 3D6 | Short | Burst | | Assault Rifle | Gun (Slug) | 3D6+3 | Medium | Burst | | Laser Carbine | Gun (Energy) | 4D6 | Medium | No recoil; −1 in rain/smoke | | Laser Rifle | Gun (Energy) | 5D6 | Long | No recoil; −1 in rain/smoke | | Plasma Rifle | Gun (Energy) | 6D6 | Medium | Overheat on nat 2 | | Grenade, Frag | Heavy | 5D6 | Short (thrown) | Blast: Short | | Stunner | Gun (Energy) | 3D6 | Close | Stamina only; unconscious at 0 |
Burst: +1 DM, +1D6 damage. 3 rounds. Autofire/Suppression: No to-hit. Targets make END 8+ or lose next action. Open targets failing by 6+ take 1D6.
Appendix D: Ship Combat Quick Reference
Ship Card
- Hull: 10 boxes = 100%. Tick per 10% damage.
- Structure: Breach line. Criticals on Effect 6+ or when Hull is at or below Structure.
- Armor: DR from all incoming.
- Thrust: Initiative + position control.
Initiative
2D6 + Thrust + Pilot skill
Ranges
Adjacent → Close → Short → Medium → Long → Very Long → Distant
Crew Stations (1 Significant Action each)
Weapons
Defenses
- Sandcaster: Reaction. Reduces beam damage by 3D6.
- Point Defense: One check per salvo. Gunnery 8+ reduces damage by 2D6; Effect 6+ destroys the salvo.
- ECM Suite: Opposed Sensors. Breaks missile locks.
Critical Table (1D6)
Jump Travel
Misjump Table (2D6):
- 2–3: Disaster (1D6×10 parsecs off, 3D6 Hull, crew damage, drive destroyed)
- 4–5: Severe (1D6 parsecs off, 2D6 Hull, drive disabled)
- 6–8: Minor (1D6×0.1 parsecs off)
- 9–12: Clean
Appendix E: Psionics Quick Reference
PSI Characteristic: Roll 2D6 during testing (Cr 10,000, 4 weeks). Unskilled penalty: −1 DM (not −3). Push: Double effect; take Strain as Lifeblood damage. Burn: After pushing, END 8+ or lose 1 PSI permanently.
Appendix F: NPC Templates
Thug (Criminal Muscle)
Skills: Melee Combat (Bludgeon)-1, Streetwise-1, Gun Combat (Slug Pistol)-0 Stamina: 8 | Lifeblood: 8 Gear: Club or auto pistol, cloth armor Morale: Flee at 50% casualties or leader down.
Corporate Security
Skills: Gun Combat (Energy Carbine)-1, Recon-1, Tactics-0 Stamina: 9 | Lifeblood: 8 Gear: Laser carbine, mesh armor, comm unit Morale: Hold until 75% casualties or officer down.
Starport Fixer
Skills: Broker-2, Streetwise-1, Deception-1, Persuasion-1 Stamina: 6 | Lifeblood: 6 Gear: Concealed body pistol, expensive clothing, data pad Hook: Knows who needs what, for a price.
Alien Predator
Skills: Survival-2, Stealth-2, Melee Combat (Claws)-2 Stamina: 10 | Lifeblood: 10 Armor: Hide AR 4 Special: Ambush from concealment gains Boon on first attack.
Starship Captain (Veteran)
Skills: Pilot (Spacecraft)-2, Leadership-2, Tactics-1, Gun Combat-1, Broker-1 Stamina: 7 | Lifeblood: 7 Gear: Naval dress sidearm, mesh armor under coat, captain's credentials Bridge Drama: Once per ship combat, grants Boon to one station.
Appendix G: Conversion from Cepheus Engine / Classic Traveller
Appendix H: Character Sheet Summary
NAME: _________________ AGE: ___ SPECIES: Human (default)
CHARACTERISTICS DM
STR ___ (___) ___
DEX ___ (___) ___
END ___ (___) ___
INT ___ (___) ___
EDU ___ (___) ___
SOC ___ (___) ___
PSI ___ (___) ___
HEALTH Stamina: ___ / ___ (END + Athletics) Lifeblood: ___ / ___ (END + STR DM)
SKILLS
Broad Skills & Narrow Specialties:
Gun Combat ___
— Energy Pistol ___
— Energy Rifle ___
— Slug Pistol ___
— Slug Rifle ___
Melee Combat ___
— Blade ___
— Bludgeon ___
— Unarmed ___
Engineering ___
— Jump Drive ___
— M-Drive ___
— Power Plant ___
— Life Support ___
Pilot ___
— Small Craft ___
— Spacecraft ___
— Capital Ships ___
Science ___
— Life ___
— Physical ___
— Social ___
— Space ___
Art ___
— Music ___
— Visual ___
— Writing ___
— Performance ___
Flat Skills: Admin ___ Advocate ___ Animals ___ Athletics ___ Broker ___ Carousing ___ Computer ___ Deception ___ Diplomacy ___ Drive ___ Electronics ___ Heavy Weapons ___ Insight ___ Investigation ___ Language ___ Leadership ___ Medicine ___ Navigation ___ Persuasion ___ Profession ___ Recon ___ Sensors ___ Stealth ___ Steward ___ Streetwise ___ Survival ___ Trade ___ Turret Weapons ___ Vacc Suit ___ Zero-G ___
EQUIPMENT
Armor: _________________ (AR ___ / Soak ___)
Weapon 1: _________________ (Damage ___)
Weapon 2: _________________ (Damage ___)
Gear: _______________________________________ ___________________________________________
Encumbrance: ___ / ___ slots (STR + END)
CAREER HISTORY
Term 1: _________________ Rank: ___ Skills: _______________
Term 2: _________________ Rank: ___ Skills: _______________
Term 3: _________________ Rank: ___ Skills: _______________
Term 4: _________________ Rank: ___ Skills: _______________
Term 5: _________________ Rank: ___ Skills: _______________
Term 6: _________________ Rank: ___ Skills: _______________
Term 7: _________________ Rank: ___ Skills: _______________
MUSTERING OUT BENEFITS
Cash: Cr _____________
Material: ___________________________________
Debt: Cr _____________
CONNECTIONS
Allies: _____________________________________
Contacts: ___________________________________
Enemies: ____________________________________
NOTES ____________________________________________ ____________________________________________
Appendix I: Index of Rules
Final Word
334 Cepheus is a toolkit, not a cage. Use the rules that serve your table. Ignore the ones that don't. The goal is not simulation—it is story, tension, and the feeling of being a competent person in over your head, 40,000 light-years from home.
Fly safe. Roll well. Trust your crew.
334 Cepheus — Complete Ruleset Version 1.0 — August 2026
334 Cepheus Copyright © 2026, 334 Cepheus Authors. Derived from Cepheus Engine System Reference Document, Copyright © 2016 Samardan Press; Author Jason "Flynn" Kemp.